Pricing

You buy points and spend them on generation calls. No subscription, no seats, nothing to cancel.

€0.10 per point

Points are counted per generation call, because that is the unit whose cost is actually stable. Billing by tokens would be a number nobody can predict; billing by project size would be wrong by a factor of two between two projects of the same size.

Try it before you pay

New accounts get 100 points. That covers mechanic ideation, narrative directions, a beat sheet and first-level validation on a real idea of your own.

This is a trial allowance, not a free tier. It exists so you can read what the pipeline writes for your game before you decide whether it is worth paying for — not so you can run a project on it forever.

Top-ups

One-off purchases. Larger packs carry a bonus.

  • 100points

    €10

  • 210points

    €20

    includes 10 bonus points (+5%)
  • 550points

    €50

    includes 50 bonus points (+10%)
  • 2500points

    €200

    includes 500 bonus points (+25%)
Top up in the app

Prices are net; tax for your location is added at checkout, and the checkout page is authoritative for the final amount. Payment is handled by Stripe — we never see your card number.

Points never expire, and a price change does not touch points you have already bought. A point is a quantity, not an amount of money.

What a run costs

Points per generation call, by stage. Revisions and regenerations are half price — iterating is the point of the tool, and a tool you flinch at using has lost the part that was worth paying for.

StagePoints per call
Mechanic ideation3
Direction divergence3
Beat sheet5
Cast · World2
Quests4
Dialogue4
Carriers4

How many calls a stage takes depends on your game — how many characters, how many quests, how many dialogue trees. The app estimates each stage before you start it, and shows the upper bound.

Questions

Is this AI dialogue for my NPCs?
No. Nothing produced here runs in your game or talks to your players. Narrative Engine is a design-time tool: it writes the narrative design document — beat sheet, cast bible, quest state machines, dialogue trees — that your runtime systems are then built from. If you are looking for NPCs that improvise during play, this is the wrong tool.
Why points instead of a subscription?
Because of the shape of the usage. Narrative work is a pulse: heavy for the weeks a project is being designed, then nothing for months. A monthly seat charges you for the months you are shipping, not writing. Points are only spent when something is generated, and unspent points keep their value indefinitely.
Do my points lose value if you change the price?
No, and this is written into the terms rather than left as goodwill. A point is a prepaid quantity, not a prepaid amount of money. Changing the price only affects what new points cost. Every ledger entry also stores the unit price at the time, so a change never reprices your history.
What happens if I run out of points mid-project?
Generation stops; nothing else does. You can still browse, edit, diff, approve and export everything already produced, including the full git repository. Running out of credit is not a reason to hold your work hostage.
Which model does it use?
Different stages use different models, chosen per stage for what that stage actually needs, and you can override the choice in settings. Points insulate you from that: when model prices move, we adjust the internal conversion rate, not the price on this page.